Sharing some character work I did on RIGS – Mechanized combat league with Sony/Guerrilla Games, showcased at E3 2015.
I worked as a 3D Character/Asset Artist on the RIGS themselves along with some other talented artists.
Chris Ridell (Team Lead, Shader design, Texturing pipeline, LOD and GPU optimisations, Outsource Management)
Kieran McKay (Rig/Accessories Modelling, Texturing, Cleanup)
Matthew Tracey (Rig Modelling, Texturing, Cleanup, Misc Props)
David Hilborn (Weapon Modelling, Texturing and Cleanup)
Marie Börgesson (Pilot models and textures)
Frederic Leullier (Modelling, Texturing, Cleanup)
Pawel Widelski (Rig/Weapon Modelling, Texturing, Cleanup)
Darek Zabrocki (Marketing, Concepts, Designs)
Geoffrey Ernault (Marketing, Concepts, Designs)
Kjetil Nystuen (Marketing, Armour designs, Rendering)
Mitch Phillips (Concept, Marketing)